Archive for June 5th, 2006

Battlefield 2: Armored Fury pack out

Written by andy on Monday, June 5th, 2006 in Gaming.

Battlefield 2 is proud to introduce its second booster pack, Armored Fury. The battle continues in a brand-new theater as the US forces are fighting on their own soil — defend your territory against the MEC and Chinese forces, from the Alaskan pipeline to the prairies of the American Midwest. New attack jets and scout helicopters give air combat a whole new level of importance!

* 3 new maps, from the Alaskan pipeline to the prairies of the Midwest
* 6 new vehicles including the A-10 Warthog, Fantan Q-5, and Littlebird scout chopper.
* Radar functionality for scout helicopters and vehicle airdropping.

The second BF2 booster pack is out. Check out EA’s store to purchase it. Have fun with the A-10s kids!

Xbox 360 releases over 125 new features

Written by andy on Monday, June 5th, 2006 in Gaming.

NEW FEATURES

* “Download manager” – Marketplace items now download in the background, queue up to six pieces of content
* DVD bookmark support will remember the film’s timing and location when resuming viewing
* Fast-forward and rewind now offered at 2x -16x for any videos saved to hard drive
* “Boot to Dashboard” setting will bypass the loading of any disc in the drive and open directly to Dashboard during power-on
* Begin slideshows from any photo
* Music player saves “shuffle” setting
* Much player save “repeat” setting
* Music player now displays which file is currently playing in the playlist
* Music volume level persists between game / reboots
* 8 new locales added (Chile, Brazil, India, South Africa, Poland, Hungary, Czech Republic and Slovakia)
* Separate settings now offered for Game and User volume controls
* Themes can now be set from the “System” blade on the Dashboard
* User-selected music continues play when switching from Dashboard to game or game to Dashboard
* “All Arcade Games” added as a selection in the Xbox Live Arcade area
* Personal gamer pictures allowed as Gamertiles – displayed only to those on your Friends List
* Added support to disable sound effects when navigating Dashboard
* Instantaneous “Change Theme” option added upon downloading new Dashboard themes
* Preserve folder structure of source when viewing photos
* A / B labels now provided to identify memory units in Dashboard
* Online status set to “Away” when screensaver becomes active

more is listed here

City of Villains Issue 7: Destiny Manifest Highlight Movie

Written by andy on Monday, June 5th, 2006 in Gaming.

NCsoft Europe released a new trailer from the latest update to the City of Heroes and City of Villains. Free to subscribers, Issue #7: Destiny Manifest provides new content for high-level players, like two new zones, Grandville and Recluse’s Victory (featuring Lord Recluse himself), new missions, new power sets, costume options, base features and an improved graphics engine.

GamersHell has the movie available for download

Ultimate Avengers 2 trailer

Written by andy on Monday, June 5th, 2006 in TV.

IGN Weekly Episode 11 has the first look at the trailer for The Ultimate Avengers 2: Rise of the Panther, the sequel to February’s Ultimate Avengers Direct to DVD movie.

If you would like to see the cover and the specs then go here.

World in Conflict Q&A with CEO

Written by andy on Monday, June 5th, 2006 in Gaming.

Firing Squad has about the best Question and Answer session with the CEO of Massive Martin Walfisz.

FiringSquad: What can you tell us about the plans for multiplayer in the game?

Martin Walfisz: That’s a very big question. :) And there is so much to say about our multiplayer plans. But I’ll try to keep it short (sort of):

Everyone should know that multiplayer is at the very core of World in Conflict. We’ve put a lot effort into making the multiplayer and online experience immediately accessible and rewarding. We’ve also put a lot of thought behind how to support team efforts and I believe that there is no other strategy game that is so satisfying to play together with your friends. It’s like a whole new layer just waiting to be discovered — the closest comparison is probably to having a tight-knit team in Counter-Strike or Battlefield.

I also want to mention that World in Conflict is the only strategy game (as far as I know) that fully supports drop-in gameplay without putting players at an advantage or disadvantage. In other words, a player can join an on-going match at any time — the way the gameplay mechanics are set up makes this seamlessly possible.

Finally, about our online community system, Massgate. We’ve completely rebuilt it to fulfill our World in Conflict needs. It has full support for matchmaking, chat, clans, tournaments, auto-patching and a lot more.And the number one priority has been to ensure that it must take less than a minute from starting the game until you’re online in a match (including load times). I timed it the other day, it took 37 secs to start the game, log in to Massgate, find a suitable server and load the map that we’re showing at E3. In other words, instant access!

FiringSquad: The Ground Control series were always some of the best looking RTS games of their time. What can you tell us about the visuals for World in Conflict?

Martin Walfisz: Great visuals is an area that we’ve always excelled in and I can safely say that World in Conflict will not disappoint. I’ll spare you the tech buzz words, and just tell you that the stuff we have in the game rivals’ most current FPS games.

FiringSquad: What other interesting elements can players expect in the game?

Martin Walfisz: The Tactical Aids are highly rewarding and can have a huge impact on the game – if deployed smartly. You’ll see Air Strikes, Bunker Busters, Paratroopers, and much more. And I can’t wait until you see the Tactical Nuke! :)

FiringSquad: What is the current status of the game’s progress and when will it be released?

Martin Walfisz: We’re still at pre-alpha but already have a lot of gameplay features and content complete. Things look good to complete it in time for a spring 2007 release. In any case, we’ve promised ourselves and our fans that we will not rush this game — it will by far be the most polished title that Massive has ever created.

There is much more here



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