Star Trek: Legacy Updated Campaigns, Gameplay, more..
Written by andy on Tuesday, June 13th, 2006 in Gaming.
Associate producer Gary Conti fills us in on some of the gameplay to be found in this upcoming starship combat game.
GS: How will the single-player campaign play out? Will you just play through a linear series of missions, or will you have some control over your destiny? Or is there an open-ended campaign that allows you to go around the galaxy on your own?
GC: The single-player campaign in Legacy follows a linear progression. We love the idea of building a very strong story for Legacy, and linear mission progression has allowed us to do what we’ve wanted in that regard.
GS: Tell us more about the command point system. We learned at E3 that you earn command points that you can then spend on upgrades and new ships. Can you go a bit further into detail on this?
GC: Command points are your “resource” in this game. You earn them by completing objectives, winning engagements, and progressing through the storyline. So, say that during one mission, you capture an enemy star base, embarrass a few Klingon scouts by unceremoniously loosing a volley of quantum torpedoes on their backsides, then rip through a minefield and destroy a fleet of battleships, leaving a wake of destruction and charred corpses in your wake. Through these actions you’ve most likely earned enough points to upgrade the hull rating and weapons systems on two of your big battleships. You’ve also earned enough to scrap your old Ambassador-class starship and commission one of those shiny new Nebula-class ships. More

The new Xbox 360 backward compatibility list / functionality has been updated with support for 20 more games.