Heroscape (another butt kickin’)
Written by andy on Friday, June 30th, 2006 in GamersCircle.
As you may or may not recall, last week I made a trek to visit my friend Jr and his family. It was a lot of fun, as we watched cartoons, played computer games and even had time to play a couple of table top games.
One of those table top games that we played was called: Heroscape. In the basic version of the game, all pieces are eliminated after taking a single hit, but the master game introduces hit points as well as special powers for many of the pieces. Very simple rules provide for things such as line-of-sight, varying levels of terrain, zones of control a fun experience, while not having to stop from time to time to read a manual. Even the master level game is simple enough for young kids to understand which allows for a quick ramp up.

At around $40, HeroScape is right up there with cost of a PC game or even a value priced console game, the big difference, is the replayability. As with most games that have pieces there is always that part of getting all of the darn game pieces back into the box.

I got my tail kicked in the two games that I played (honestly, samurai deflecting bullets from a mech?) , but it was a ton of fun!
If I played more board games than computer and/or console, then HeroScape would one of the most torn up board game boxes on my closet shelf. It is a simple war game made up of about thirty painted plastic figures and almost 100 different sized groups of interlocking terrain tiles that can be used to build a battlefield. Once the game is laid out on a table (you will need a nice size table too), the layout and the dimension was enough to pull me away from City of Villians and eBay. Thankfully, the game itself is a fairly decent and streamlined and a fun tactical war game.
Quality threshold is going to be a lot higher at release, says Digital Illusions’ Marcus Nilsson


There is an article up on 









