Archive for December, 2008

Spore – Overhyped?

Written by andy on Sunday, December 28th, 2008 in Gaming.

When evolution simulator Spore was announced in 2005, the industry dropped its jaw. Since then, it has been minor preview video here and an image or two there, minor press events after one another.  Then, Spore was delayed.

By mid-June we saw Spore finally installed on our PCs.  Spore ended up being a decent game, feeling more a mash of various genres and minigames boxed into one package. However, Spore lacked real consequences and science, making the concept of evolution cartoonish, elementary and casual. The game didn’t quite live up to its hype and claims and I think I was fooled.  Thanks Uncle Wil!

5 MMOs to look out for in 2009

Written by andy on Sunday, December 28th, 2008 in Gaming.

Massively has an article outlining what us MMOers should be looking out for and might want to try for 2009.

Champions Online

It’s been a long time since a new superhero MMO made it to market, and Champions Online will most definitely be the first of the upcoming tights-themed titles released, which will give them an edge to exploit. Cryptic knows they need to steal the limelight with this game, meaning that they need to hook players as hard and as fast as they can. The more players are invested in their superheroes, the harder it’s going to be for competitors to pull people away permanently. Although the lack of villains at launch could mean a little trouble, as there’s definitely a group of players who want to be baddies.

City of Heroes 2?

Another reason why Cryptic needs to step up their game is because I’m almost certain that NCsoft will announce the sequel to City of Heroes around the same time that Champions Online launches. There’s obviously nothing to know about the sequel, but if NCsoft is serious about leveraging their old player-base, then they’d better make sure to do something for CoH1 players going into CoH2. Beyond that, it’s all about getting fresh blood into the new game. There’s probably a lot of pressure to exceed the first title’s subscriber numbers.

Jumpgate Evolution

Any sci-fi fan worth their geeky-ness should have a vested interest in Jumpgate Evolution and its success. Obviously the biggest reason is because the essential mechanics of flying around and shooting stuff in real-time in space are already completely satisfying. So while we don’t know how things like crafting, PvP and leveling will play out just yet, we can assume a better-rather-than-worse scenario.

DC Universe Online

The next few years are certainly going to be interesting, especially when we get to the point when three superhero MMOs are on the market with a fourth (CoH2) on the way. Just imagine a world where we comic book geeks must choose between four superhero MMOs to play.

The Agency

Which brings us to the last game of 2009 to watch out for: The Agency. If any title can help DC Universe Online by shaking off the chains of SOE’s past, it’s this one. There are a lot of wild cards in play, but ultimately it comes down to what sort of message gets sent into the gaming industry. Whether or not The Agency is a financial slam-dunk doesn’t really even matter. It only needs to meet reasonable expectations while proving to players that SOE is a place where fun, quality titles are made.

Christmas 2008 – quesadillea

Written by andy on Thursday, December 25th, 2008 in GamersCircle.

Not only was it another great holiday, it was a relaxing day too.  There was no people coming over and we didn’t have to get all dolled up and go from place to place and share our merry cheer.  Don’t get me wrong, I don’t mind spending it with family or friends, but I am a simple person and when I get a chance to just hang out at home, that is just so cool.

We had a simple, yet filling brunch, which was not your typical Christmas meal.  We had “Finger Food”!  Yeah!!  There was egg rolls, potato skins, onion rings and quesadillas.  There was a ton of home made cookies, raspberry rolls and short bread yummies to last me a couple of weeks.

We watched this and this and I was very comfortable too:

That is right!  Santa brought me an Iron Man blanket.

RIAA to Cease Prosecution of File Sharers

Written by andy on Tuesday, December 23rd, 2008 in Software.

The RIAA has decided to cease prosecution of file sharers directly, and instead force ISP’s to become the new copyright police.

The RIAA wasn’t even able to truly determine if people were sharing music, so you ISP is supposed to be able to figure it out?

Is ATT, my ISP, going to know I’m using BitTorrent legitimately, or are they going to assume that because my music library also exists on the same computer that is running BitTorrent, that I must be an illegal music file-sharer?

This isn’t helping anyone; the RIAA is just trying to find more effective means to catch people doing what may be legitimate work. It just gets scarier, doesn’t it? My BitTorrent machine is offline right now, not because of this, but because we are having new flooring put in the room where it resides.

MTG – Jund Ramp – Hmmmm

Written by andy on Tuesday, December 23rd, 2008 in GamersCircle, Gaming.

Bacon on My Site?

Written by andy on Monday, December 22nd, 2008 in GamersCircle.

How did bacon get on my site?  Pretty easy actually.

Testing out the latest Windows Live Writer

Written by andy on Monday, December 22nd, 2008 in Software.

I’m playing around with Windows Live Writer, here’s their blog where you can download it from.

X-Mas Card from a Regular Customer

Written by andy on Sunday, December 21st, 2008 in GamersCircle.

Stephanie was one of our first customers that came across our store.  She swings in every month to get her Scooby Doo comic book.  Today though, she came to drop off a holiday card for us.

Front of Card (Stephanie and an issue of her Scooby Doo)

Inside of card

 

Thanks Stephanie and Happy Holidays!

Talisman Revised 4th Edition is Out!

Written by andy on Sunday, December 14th, 2008 in Gaming.

Talisman takes you on a journey through magical lands, as you endeavor to reclaim the Crown of Command. Each turn will see your hero advancing, battling, gaining knowledge and power necessary to defeat the guardians lurking between the Portal of Power and the Valley of Fire.

Fantasy Flight Games has sipped a new Talisman Revised 4th Edition, and if ever you’ve been interested in this franchise, then this edition of the title is very much worth your while.

A Fantasy Flight revision usually means high quality stock, high quality pieces, new rules, and ongoing support in an online community. But aside from the granted staples, this Revised Edition sports new decisions on how to improve upon Talisman’s mechanics to take the franchise to the next level.

For one, the designers wanted to keep the player count high (2-6) but decrease the time ti takes to play (under 2 hours). Considering we rarely have entire afternoons to lose ourselves in a marathon sessions of old school Talisman, this seems like a good thing to us.

They’ve also introduced new rules that help characters from dying so bloody often; the premier example being the new Fate mechanic. Each character has a pool of fate, each token giving them the ability to reroll one die result when it’s needed most dire. But fate is rare, and once it’s used the character will have to venture out of their way to get more, like spending a turn at a temple to pray for Fate instead of life, for instance.

Additionally there was a careful look at the major features surrounding the character factions, and they were rebalanced to make playing Evil characters a more viable option.

In a similar fashion, the game’s locations have gotten a mechanical face lift to ensure there’s always something to do for your character, no matter how remote the location he finds himself in the world.

Fate tokens are a new component and game mechanic. I’ll first explain the mechanic –how players use fate. For players who are curious about the development process, the last half of this article explains why fate was introduced in the Revised 4th Edition.

  

How Fate Works
Each character has a fate value listed on the right side of the character sheet. This number shows how many fate tokens the character starts the game with. During the game, a player may reroll any of his character’s die rolls (such as movement or attacks) by discarding one of his fate tokens. This is done on a one-for-one basis – spend one fate token to reroll one die. It is important to note that a character may only reroll a die once; he must accept the new result and cannot reroll the die again by spending more fate. Another important note is that if a character rolls more than one die, such as praying at the Temple space, he can only spend one fate to reroll a single die. He cannot, for example, spend two fate to reroll both dice.

Players must use fate wisely. Not only is it a limited resource, but also because rerolling a die does not guarantee a favorable result.

Developing Fate
The following section discusses the benefits of fate and how it affects the game.

More Control
Talisman has always been, and always will be, structured around randomness. Players roll to move, roll to attack, roll to resolve card or board encounters, Adventure and Spell cards are drawn randomly, and even which character you use is determined randomly. The benefit of this randomness is that it promotes variety and an incredible amount of replay value.

However, one side effect of all this randomness is that it can feel like the game is playing you instead of you playing the game. If a player finds himself with a long streak of bad luck and feels he has no control over the outcome, he tends to slip into a state of complacency. The player feels like he is simply standing by and watching what happens to his character instead of actively participating in the game. Fate was introduced as a resource that allows you to try turn your luck around and break out of the rut. Managing fate gives you more control over your character’s development during the game and leads to greater player immersion.

Greater Diversity and Flavor
Another benefit of fate is the ability to create greater diversity in characters. Some characters have a higher fate value, giving them greater control over their destiny, while other characters, like the Troll, are left to the mercy of ol’ Lady Luck. Adjusting fate values is also used as a tool to maintain greater balance between the different characters. Some characters just need a slight boost to balance them with the power level of other characters, and giving them an extra point or two of fate is often more balanced than giving the character another special ability.

More fate themed cards will be featured in upcoming expansions, adding to the story and immersion of the game. The image at top of this article shows that fate has a light side on the front as well as a dark side on the back of the token. Although this makes no difference in the core game, future expansions will add significance to the light and dark sides and turn fate into both a blessing and a curse.

My First Comic Book & Comic Book Store

Written by andy on Sunday, December 14th, 2008 in Comic Books, GamersCircle.

My very first comic book that I actually ‘collected” all started with Howard the Duck #8.  This comic book series was the first to get plastic bags and boards.  I wasn’t into Science Fiction or Superheros back then as I am was more of a creature feature fan.  I had been actually collecting Famous Monsters in Filmland before getting into comics.  After not being able to satisfy my reading needs with only one comic book title.  With the assistance from a Pal of mine, he suggested I start getting into Uncanny X-Men which at the time was on issue #125.

The first comic book store I went to was called, “Mike’s Comic Book Store” which was in a seedy part of Sacramento, California.  At my age, my mother would not allow me to go there often, so I had to rely on the turnstiles at my local 7-11 or the Rexall drug store.  It wasn’t for a couple of years until a comic book store opened up at the new mall which was about 1/2 a mile from my house. (gold!) and it was called Comix and Comics.

Over the next 4-5 years, this place became my regular hangout.  The mall had it perks too, there was a movie theatre, a video arcade and a bowling alley.

After I did my term in the US Military, I actually started to work at the same store too, there was a bunch of great people working there at the time too.  I to meet some of the greats before they got famous too, but the chain of stores has long since closed and withered away and is only a vague memory to some.

Where did it all start for you for comic books?



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