Risk – 2008/Reinvention

Written by andy on June 14th, 2009 in Gaming.

Since I played risk for the very first time, I am always enjoyed a good game of risk. (dang dice are always against me)  At the shop yesterday, Dan, Rob, Rich and I sat down and played the latest version of risk.

This reinvention of Risk adds in Objectives.

Instead of conquering the world you can play optionally to capture 3 objectives, of which there are a total of eight possible,  4 major (hard), 4 minor (easier).  In addition to the objectives, there are also rewards that go along with them.

Rewards range from bonus attack or defense die to extra troops per turn, to additional maneuvers.  Each of the rewards are extremely useful, some are like the hand of god.

Also in this version are 15 cities. Each game you shuffle out 15 cards and place the cities on the countries of the cards. This also adds a uniqueness to every game. Cities make a country worth more as much when counting up territories to determine the number of troops you get on your turn.

We played two games, one with the basic rules where the board was pre-set for use and the 2nd was in common room mode.  Each of which it is basically the same game of risk that I remember, but the first player to get 3 objectives wins.

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